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Re: subclassed NSOpenGLView won't draw in subclassed NSView
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Re: subclassed NSOpenGLView won't draw in subclassed NSView


  • Subject: Re: subclassed NSOpenGLView won't draw in subclassed NSView
  • From: Shaun Wexler <email@hidden>
  • Date: Tue, 8 Feb 2005 09:20:37 -0800

On Feb 7, 2005, at 6:44 PM, Carl Gieringer wrote:

Problem fixed!

I am not precisely certain what fixed this problem but I believe that it was [[aHistoryGraphView openGLContext] flushBuffer]. Thanks to the several people who offered this suggestion. I surmise that using that way of flushing allowed my NSOpenGLView to propagate the fact that its frame needed redisplay up to the window server (or wherever.)

Since you are drawing outside of drawRect: by locking focus on the GL view and issuing commands, you need to flush the command stream to "make things happen" when you are done, and if double-buffered you must also swap the buffers from back to front for display. This is done for you automatically by Cocoa when the entire window is resized or redrawn, so you don't want to manually flush (again) in drawRect: Do it before you unlockFocus on the view in your "other" drawing method. Actually, locking focus on the view itself isn't necessary if you instead use a mutex around all cgl_ctx access. See the pseudocode I posted on the mac-opengl list for a high-performance threaded OpenGL rendering example.
--
Shaun Wexler
MacFOH
http://www.macfoh.com


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References: 
 >subclassed NSOpenGLView won't draw in subclassed NSView (From: Carl Gieringer <email@hidden>)
 >Re: subclassed NSOpenGLView won't draw in subclassed NSView (From: Shaun Wexler <email@hidden>)
 >Re: subclassed NSOpenGLView won't draw in subclassed NSView (From: Carl Gieringer <email@hidden>)
 >Re: subclassed NSOpenGLView won't draw in subclassed NSView (From: Carl Gieringer <email@hidden>)

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