• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Pure Quartz vs. Cocoa-Objects ... why is Quartz slower?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Pure Quartz vs. Cocoa-Objects ... why is Quartz slower?


  • Subject: Re: Pure Quartz vs. Cocoa-Objects ... why is Quartz slower?
  • From: Andy Armstrong <email@hidden>
  • Date: Sun, 13 Feb 2005 09:38:01 +0000

On 13 Feb 2005, at 01:46, Michael Becker wrote:
My idea now is to specify certain thresholds where the images get recached in different sizes. So if you zoom them smaller than 100 pixels wide, the image gets recached in a 40 pixels wide format... I am not sure.

Yes, that's the way to go. I'm writing a mapping application at the moment which uses 200 pixel square tiles. Zooming in is fine but zooming out (say 4x) might mean that I'm attempting to resample hundreds of images. For my application I'm using precomputed tiles at lower resolutions (so for every four 200 pixel squares I have a 200 pixel half resolution square and so on - a kind of quadtree of tiles).


The one thing that I don't yet fully understand is, how iPhoto creates this "delayed quality improvement" thing. That means, if you zoom the images, their quality is fairly bad, but gets automatically updated after a couple of moments.

I'm not sure but I assume it just does nearest neighbour resampling initially and then bicubic or something slower after a delay.


--
Andy Armstrong, hexten.net

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Cocoa-dev mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


References: 
 >Pure Quartz vs. Cocoa-Objects ... why is Quartz slower? (From: John Fox <email@hidden>)
 >Re: Pure Quartz vs. Cocoa-Objects ... why is Quartz slower? (From: Michael Becker <email@hidden>)

  • Prev by Date: Re: NSMatrix and NSImageCell and Bindings
  • Next by Date: Re: help with NSImage
  • Previous by thread: Re: Pure Quartz vs. Cocoa-Objects ... why is Quartz slower?
  • Next by thread: Re: Pure Quartz vs. Cocoa-Objects ... why is Quartz slower?
  • Index(es):
    • Date
    • Thread