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Re: Creating NSViews with code.
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Re: Creating NSViews with code.


  • Subject: Re: Creating NSViews with code.
  • From: Coleman Nitroy <email@hidden>
  • Date: Thu, 17 Feb 2005 09:21:01 -0500


On Feb 16, 2005, at 6:27 PM, Jonathan E. Jackel wrote:

Having multiple nibs for each different setup and loading the
respective one

Bingo!

Now what's the best way of going about this. After I have created all the different window configurations, would it be bet to then have them all in the same nib name the window something different, and load the proper window.


Also how fast would this be to change. I would be incredibly happy if I could get this to change on the fly. Hell if I could somehow work a cool animation into it to that would be some polish, if ever there was some, but in all seriousness the ideal situation for this would be the views to change on the fly. No "Please restart the application for changes to take affect" stuff, because users of this sort of application change views all the time.

A good example would be, they are doing there four pane modeling, then decide its time to texture, so they change to 3 panes with the bigger pane vertically on the right. Make that pane the pane that holds the textures and the other two smaller panes the top and perspective views. This is the kind of fast change that is essential to my app.

Having separate windows for each view and let the user go wild.

Seems cluttery.

Yea, thats why I wanted to avoid it. Maybe, if I could implement magnetic windows and some other niceties like that, then it could be pulled off. But even then thats a lot more work then needed for a less then desirable solution.


Thanks for the input everyone.

---
Coleman Nitroy
email@hidden
nitroy.com/cole

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References: 
 >RE: Creating NSViews with code. (From: "Jonathan E. Jackel" <email@hidden>)

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