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Re: Creating NSViews with code.
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Re: Creating NSViews with code.


  • Subject: Re: Creating NSViews with code.
  • From: Coleman Nitroy <email@hidden>
  • Date: Thu, 17 Feb 2005 09:48:15 -0500
  • Resent-date: Thu, 17 Feb 2005 09:48:47 -0500
  • Resent-from: Coleman Nitroy <email@hidden>
  • Resent-message-id: <email@hidden>
  • Resent-to: email@hidden


On Feb 17, 2005, at 9:29 AM, j o a r wrote:

You don't like using an inspector? If you let me know what you don't like about the inspector it might be easier for me to give some suggestioons. An alternative (but it's still kind of similar) could be to use the new "dashboard" UI that Apple is introducing for their apps - as of now at least in Motion and iPhoto 05:

Its not that I do not like it, I recently just went inspector panel crazy. I want to avoid photoshop amounts of panels if I can, so I am just trying to trim the fat everywhere. There is nothing I do not like about it I am just questioning the need for every panel I have.


Now what's the best way of going about this. After I have created all the different window configurations, would it be bet to then have them all in the same nib name the window something different, and load the proper window.

You should probably not load new windows, but instead just switch view configurations - like has been discussed already.

The addSubview: and setFrame: stuff?

Is it possible to have a NSView sort of highlighted, to show that its the currently selected view? I looked all over for anything like that but was only able to find this thread: http://www.cocoabuilder.com/archive/message/cocoa/2004/5/6/106436 which looks as though it could be a little scary to implement highlighting in NSViews, especially since I am using NSOpenGLViews subclasses of NSView, and am not sure how adding cocoa drawing functions in the drawRect: function would work.

---
Coleman Nitroy
email@hidden
nitroy.com/cole

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