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Implementing custom views and documents
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Implementing custom views and documents


  • Subject: Implementing custom views and documents
  • From: Tommy Nordgren <email@hidden>
  • Date: Tue, 4 Jan 2005 18:29:00 +0100

I am interested in writing a case tool for IF development. I need to implement a custom document class, which will have multiple windows per document. Are there any standard varieties of the Model-View-Controller design pattern for multiple window documents.
I will have at least the following windows:
1) A map window - Shows rooms and connections, allows selecting a room for editing, allows to select the objects available in a specific room.
2)Object list - a list window containing references to all the objects in a room, and select an object for editing.
3) Room editor - Allows editing code and and properties for a room.
4)Object Editor - Allows editing of code and properties for an object in the game.


Particularly for the main view in the Map Window I'm unsure wether to subclass from NSMatrix, or directly from NSView.

A map consists of cells, which may be either empty or contain a room.
If the cell is empty, the user can choose to insert a room there.
Creating a new room will bring up a room editor window for the room.
If the cell is occupied by a room, the user can click and drag to another room, to establish a connection between them.
I'm unsure wether this can be done with NSMatrix and a custom cell class, or I need to directly subclass NSView


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