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Re: mathematical area of closed vector path
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Re: mathematical area of closed vector path


  • Subject: Re: mathematical area of closed vector path
  • From: Tim Ramsey <email@hidden>
  • Date: Tue, 25 Jan 2005 07:37:53 -0600


On Monday, January 24, 2005, at 08:14 PM, P. George wrote:

How would one go about figuring out the mathematical area (xxx units squared) of a closed vector path?

Note: These paths will not be simple little boxes or circles. Think complex paths--composed of mulitple line segments and arc segments (both convex and concave).

Thanks.

- Philip

I saw a number of responses to this that involved complex geometry calculations that may or may not work depending on the nature of the path. A completely different approach is to compute an off-screen bitmap representation of the content of the path. Color or flag each pixel inside the area, then count the colored pixels. Scale the logical size of the map to be big enough so that resolution gives you the accuracy you need. You can determine if you are inside the region to color a pixel by rasterizing and counting line crossings (if the count is odd you are inside) or by keeping track of intersecting areas as you erect the path. Of course, you can also skip building a special bitmap if you have actually drawn the path on screen and the resolution is good enough for your accuracy needs.

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 >mathematical area of closed vector path (From: "P. George" <email@hidden>)

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