I love Cocoa, but...
I love Cocoa, but...
- Subject: I love Cocoa, but...
- From: Christopher Drum <email@hidden>
- Date: Fri, 28 Jan 2005 15:30:57 -0800
...something that becomes painfully obvious to me as I use it is that I need more training in the early stages of the design process of my programs. I've been able to muddle through problems and cobble together some neat toys, but I kind of feel like I'm attacking every problem with a shotgun. I shoot wildly, trying various approaches to a problem until something works, but a lot of my energy misses the target as well. Sometimes I find it difficult to translate a real-world concept into objects (i.e. - figuring out which class should "own" a particular ivar or method). Maybe this is just what I should expect of myself at this stage of my programming development?
What resources can the list suggest for someone who is relatively new to programming (about 1 1/2 years of C++ and Objective-C, with a year of AppleScript before that) and needs to understand the logic of program design better?
Books, training CDs, online courses... the format of the training doesn't really matter so much to me, so long as it's clear, concise, easy to follow (for example, I found Aaron Hillegass' book easy to follow) and doesn't presume I want to be a full time computer scientist who has five years of advanced calculus under his belt. I want to write clean, clear, concise code that is easy to expand upon and repair/enhance in the future. From what I can tell of my skills so far, I could achieve this much more easily if I planned my projects from the start more intelligently.
Thanks, and I hope this post isn't an intrusion into this particular list (but I just don't see a better one on Apple's mailing lists),
Christopher Drum
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