Re: Why does this leak memory?
Re: Why does this leak memory?
- Subject: Re: Why does this leak memory?
- From: Matt Ball <email@hidden>
- Date: Sun, 10 Jul 2005 23:22:36 -0400
No, it doesn't still crash. However, then I have a bunch of memory leaks...
- Matt Ball
On 7/10/05, Charilaos Skiadas <email@hidden> wrote:
> Does it still crash if you replace:
>
> return [shadowCanvas autorelease];
>
> With
>
> return shadowCanvas;
>
> ??
>
> Also, just to make sure, your setImage does look like this?
>
> - (void)setImage:(NSImage *)anImage
> {
> if(anImage != image && anImage != nil)
> {
> [image release];
> image = [anImage retain];
> }
> }
>
> I have to say, your code looks ok now, but maybe someone with more
> experience can spot what goes wrong. In general, NSZombieEnabled is
> what you want to look into to help you deal with autorelease issues.
> This is probably an autorelease issue. That's why your app crashes
> whenever the autorelease pool gets a chance to be released, which may
> vary.
> On Jul 10, 2005, at 9:55 PM, Matt Ball wrote:
>
> > Actually, after further experimentation, it doesn't seem to be
> > consistent on where the NSLogs stop. Sometimes it gets all the way to
> > "End drawWithFrame" before crashing...
> >
> > - Matt Ball
>
> Haris
>
>
>
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