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Re: alloc ... initWith ... malloc and NSObject
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Re: alloc ... initWith ... malloc and NSObject


  • Subject: Re: alloc ... initWith ... malloc and NSObject
  • From: Prachi Gauriar <email@hidden>
  • Date: Sat, 11 Jun 2005 22:27:35 -0400


On Jun 11, 2005, at 9:52 PM, email@hidden wrote:

I have a class called MyScene that shall hold an array of objects
called MyPolygon. MyPolygon is derived from NSObject and have
the following function:

- (id)initWithVertexCount:(int)vertexCount;

I also need to create an array of MyPolygon objects in MyScene
at the following location:
- (id)initWithPolygonCount:(int)polygonCount;

Now the problem is how do I create an array of MyPolygon
objects without using NSMutableArray but perhaps using malloc
and yet still manage to call the initWithVertexCount method?

So you mean a C array? Then you would do it just like you do in C:

MyPolygon **polygons = malloc(polygonCount * sizeof(MyPolygon *));
int i;

for (i = 0; i < polygonCount; i++) {
    polygons[i] = [[MyPolygon alloc] initWithVertexCount:vertexCount];
}

-Prachi
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 >alloc ... initWith ... malloc and NSObject (From: email@hidden)

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