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Re: Stumped on paint bucket in Core Image and polygons in Quartz
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Re: Stumped on paint bucket in Core Image and polygons in Quartz


  • Subject: Re: Stumped on paint bucket in Core Image and polygons in Quartz
  • From: Chilton Webb <email@hidden>
  • Date: Sun, 12 Jun 2005 16:06:43 -0500

Hi Scott,

Thanks for your response.

On Jun 12, 2005, at 12:59 PM, Scott Thompson wrote:
As you move from QuickDraw to Quartz, one of the hardest things to get used to is the idea that graphics are no longer made up of pixels any more.
That part was easy. I just assumed that these two very simple, very old technologies, polygons and paint buckets, had some kind of simple way to do them in Quartz. I see now that I was quite wrong. Coming to that realization was the hard part ;-)

In short, it treats the image as a resolution independent tiling of color samples and generate the pixels from it (on pixel base devices).
It seems to me (obviously wrong again) that this would make filling an arbitrary area quite simple, and that there would by necessity be some kind of support for polygons.

Your seed fill, or flood fill, is a pixel level operation. It is very device dependent. To make it work through Quartz, you are going to want to take your drawing to a pixel device (like an offscreen bitmap) and perform the flood fill in that environment. Unfortunately, once you have done so, you're going to be limiting the resolution of your image.
Youch. There's really no way to do this in Quartz?

This concept, that you are no longer drawing to the pixels, is a very, very difficult concept for QuickDraw programmers to get used to.
Actually, it's quite easy. What is hard to get used to is losing features.

See the section on Paths in the Quartz 2D Programming Guide:
http://developer.apple.com/documentation/GraphicsImaging/ Conceptual/drawingwithquartz2d/



Quartz 2D doesn't have Polygons as an explicit primitive. Instead you create paths using either CGContextMoveToPoint and CGContextAddLineToPoint or CGPathMoveToPoint and CGPathAddLineToPoint. If you want to store a polygon in an explicit polygon representation then you are going to have to create, and maintain, your own structure.



Do you know of any example code showing how to do this? It looks like I should use a path for this, correct?


Thank you very much,
-Chilton
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  • Follow-Ups:
    • Re: Stumped on paint bucket in Core Image and polygons in Quartz
      • From: Scott Thompson <email@hidden>
References: 
 >Stumped on paint bucket in Core Image and polygons in Quartz (From: Chilton Webb <email@hidden>)
 >Re: Stumped on paint bucket in Core Image and polygons in Quartz (From: Nicko van Someren <email@hidden>)
 >Re: Stumped on paint bucket in Core Image and polygons in Quartz (From: Scott Thompson <email@hidden>)

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