Re: DotMacKit not prebound
Re: DotMacKit not prebound
- Subject: Re: DotMacKit not prebound
- From: Ricky Sharp <email@hidden>
- Date: Thu, 03 Mar 2005 06:21:51 -0600
On Thursday, March 03, 2005, at 03:06AM, Conor Dearden <email@hidden> wrote:
>This is something I being wrestling with for a while. I use the DotMacKit
>framework in my programs, but when I add them, I can no longer bind my
>programs. I get a warning saying program not pre-bound because of the
>framework. I waited until the second version of the framework came out and
>still I have the same problem, what I like to know is this me? Something I
>could be doing wrong? I followed the instructions that come with the
>DotMacKit to the letter. Or is it simply the fact that the framework is not
>prebound by Apple that is the problem, for I get the following with otool
>-hv:
>
>/Volumes/DotMacSDK/DotMacKit.framework/Versions/A/DotMacKit:
>Mach header
> magic cputype cpusubtype filetype ncmds sizeofcmds flags
> MH_MAGIC PPC ALL DYLIB 17 3164 NOUNDEFS
>DYLDLINK TWOLEVEL
>
>Anybody who has experienced similar problems and was able to fix them, I
>would appreciate the help. Linking and pre-binding is not my strength.
Prebinding isn't necessary anymore ever since 10.3.4. Apple found that the speed gained by prebinding didn't make sense anymore once certain aspects of the OS were tuned. There was a thread about prebinding a long while back on the Xcode mailing list (I believe around June to July 2004).
What's the minimum OS that you plan to require? Note that backwards compatible projects (prior to 10.3.4) should probably
have their prebinding on. You can turn off prebinding by unchecking the 'Prebinding' checkbox in the Styles tab of your project info window.
FYI: I filed an enhancement <rdar://3722572> requesting that for newer versions of Xcode, prebinding is off by default in new projects. Bug has been fixed and closed.
--
Rick Sharp
Instant Interactive(tm)
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