Re: NSGLImage doesnt open large images
Re: NSGLImage doesnt open large images
- Subject: Re: NSGLImage doesnt open large images
- From: John Stiles <email@hidden>
- Date: Thu, 10 Mar 2005 18:45:20 -0800
On Mar 10, 2005, at 5:44 PM, Edward Hillenbrand wrote:
On Mar 10, 2005, at 6:03 PM, John Stiles wrote:
The power-of-2 issue can be worked around somewhat with
GL_TEXTURE_RECTANGLE_EXT. (This limits you in other ways, but nothing
unsolvable.)
What are those limits? Could those limits be causing him trouble? He
says he is having trouble with smaller images too; images that have a
width and height that is not a multiple of 16 are "displayed garbled".
It's more a matter of things like "you can no longer enable texture
wrapping."
If you don't use this extension, yes, non-power-of-two textures won't
display. (I would be surprised if a 32x32 texture did not display for
him.)
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