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Re: NSTimer causes events to be lost
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Re: NSTimer causes events to be lost


  • Subject: Re: NSTimer causes events to be lost
  • From: "John C. Randolph" <email@hidden>
  • Date: Fri, 18 Mar 2005 14:17:34 -0800


On Mar 18, 2005, at 1:51 PM, John Pattenden wrote:

I have an NSTimer I need to fire about every 1/500th of a second - but if I do I start to lose some events - or things that happened automatically become unreliable.

A good example is window activation and deactivation. If I slow my timer down that all works fine, but now the animation I am running starts to drop frames.

is there a good solution to problems like this, I'm thinking a thread would be problematic since I am drawing in my timer call..

its not clear to me that my code is taking longer than 1/500th of a second to execute, so I don't think that is the problem..

shouldn't these events just be getting queued rather then chewed?

Is there a way to get some time each time the run loop executes kind of like dare I say it WaitNextEvent?

John,

If you need to make things happen on a hard real-time schedule, you should be using something like the Quicktime API. NSTimer's purpose is to implement things like cursor flashing and progress-bar animation.

-jcr


John C. Randolph <email@hidden> (408) 974-8819 Sr. Cocoa Software Engineer, Apple Worldwide Developer Relations http://developer.apple.com/cocoa/index.html



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 >NSTimer causes events to be lost (From: John Pattenden <email@hidden>)

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