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Re: newbie memory issues continued
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Re: newbie memory issues continued


  • Subject: Re: newbie memory issues continued
  • From: Steve Christensen <email@hidden>
  • Date: Sat, 19 Mar 2005 00:56:14 -0800

On Mar 18, 2005, at 11:50 PM, Daniel Child wrote:

I've tried to correct for obvious errors pointed out by Matt Neuberg (thanks Matt!), but I am still having the same results: signal 11.

- (void)printKnownStrokes
{
  int i;
  StrokeDescription *sd;
  NSMutableArray *theStrokes;
  NSEnumerator *strokesEnum;
  printf("number of strokes %i\n", [knownStrokes count]);
  theStrokes = [self knownStrokes];

while ((sd = [strokesEnum nextObject]) != nil)

Well, one thing I notice is that strokesEnum hasn't been initialized.

  {
    [sd printStrokeDesc];
  }
}

knownStrokes is an accessor for the knownStrokes array (a class member variable).

Can you get into trouble if you have a class method and class variable with the same name?


If the above seems like overkill it's because I am at wits end and am trying everything I can think of. A more direct approach, of course, is to simply print directly from knownStrokes, as in:

- (void)printKnownStrokes
{
  int i;
  StrokeDescription *sd;

  for (i = 0; i < [knownStrokes count]; i++)
  {
    sd = [knownStrokes objectAtIndex: i];
    [sd printStrokeDesc];
    // Note: printStrokeDesc prints StrokeDescription objects.
  }
}

but it doesn't make any difference. It still crashes. There's something obvious here but I'm still not seeing it. Thanks in advance.

So you've already checked that all relevant variables are non-nil, etc.?

steve

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  • Follow-Ups:
    • Re: newbie memory issues continued
      • From: Jyrki Wahlstedt <email@hidden>
References: 
 >newbie memory issues continued (From: Daniel Child <email@hidden>)

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