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Re: NSTimer causes events to be lost
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Re: NSTimer causes events to be lost


  • Subject: Re: NSTimer causes events to be lost
  • From: Peter Maurer <email@hidden>
  • Date: Mon, 21 Mar 2005 08:47:16 +0100

The human eye pretty much craps out at 60fps and 25fps is TV quality...

I take issue with that last statement. I think that the phosphors in displays crap out, not the eye. Personally I can tell the difference between 60 fps and 75 fps quite easily, and 100 fps looks noticeably better to me as well. I've never seen higher than 120 fps, but at that rate it really looks liquid. Maybe it helps to be fully synchronized and frame-accurate as well? :-}

[Sliding badly off list-topic, though of interest to anyone who does animation or video generation or playback...]


The human eye can see certain features of pictures up to very high frequency and it's certainly possible for most people to tell the difference between 80Hz and 100Hz images if the image content is of the right sort.

Moreover, Shaun might have confused the temporal frequency required for (i) perceiving fluid motion from an apparent motion stimulus (e.g., motion on your computer's display) with the one you need for (ii) not perceiving flicker. Motion and flicker detection are separate "channels" of visual processing.


<swank>Maurer, J.P. & Bach, M. (2003) Isolating motion responses in visual evoked potentials by pre-adapting flicker-sensitive mechanisms. Experimental Brain Research, 151, 536–541</swank>

In brief, 60 fps are highly sufficient to perceive fluid motion, while CRT displays should indeed have higher frame rates.

Cheers,

Peter.
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  • Follow-Ups:
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References: 
 >NSTimer causes events to be lost (From: John Pattenden <email@hidden>)
 >Re: NSTimer causes events to be lost (From: John Brownlow <email@hidden>)
 >Re: NSTimer causes events to be lost (From: Shaun Wexler <email@hidden>)
 >Re: NSTimer causes events to be lost (From: Nicko van Someren <email@hidden>)

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