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Some more debugging questions...
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Some more debugging questions...


  • Subject: Some more debugging questions...
  • From: John Draper <email@hidden>
  • Date: Sun, 01 May 2005 17:49:29 -0700

Hi,

I was able to find out that I can stop at a strategic point in the debugger, then take a snapshot
of the heap each iteration through the loop, and came up with this...


NSCFString      = 2794 (94400 bytes)
NSCFString      = 2818 (94992 bytes)  - gained 24

So I now know that I have gained 24 string objects... so now I want to find out which
ones I've gained, so I'm going to want to get the addresses of the new ones I gained.
But the "heap" command doesn't give me individual addresses of the NSStrings I have
gained. So how do I determine what the actual addresses are, so I can chase down the
problem?


Like I repeatedly posted over and over again last week, on how I can display the heap.
I also tried to play with MallocDebug tool application, but want to also use it in conjunction
with the sourvc level debugger, and not use it in instances where I have to run my
application without the opportunity to "break" it at a certain point. So how do I
tell MallocDebug how to take control of a program I'm in middle of debugging.


Ok,  and then I see these entries in the "heap" shell command...

NSZombie_XMLTree        = 63 (1008 bytes)
NSZombie_NSMutableRLEArray      = 63 (1008 bytes)
NSZombie_NSRegion       = 62 (1984 bytes)
NSZombie_NSConcreteAttributedString     = 60 (960 bytes)

What are these? Are these instances where they are detached handles? IE: handles
that are lost and therefore not released? I do have NSZombieEnabled = YES to get this?


I never allocated NSRegion, or any of these objects excelt XMLTree. What does this mean?
Does this mean I'm not managing the XMLTree objects properly and I have allocated
and not released them?


John


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