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Re: Building with XCode 2 for Jag and Panther
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Re: Building with XCode 2 for Jag and Panther


  • Subject: Re: Building with XCode 2 for Jag and Panther
  • From: Mark Williams <email@hidden>
  • Date: Tue, 17 May 2005 14:56:28 -0700

Aha! That makes perfect sense. Thank you for the information! :)

Mark


On May 17, 2005, at 11:09 AM, Nick Zitzmann wrote:


On May 17, 2005, at 11:03 AM, Mark Williams wrote:


I spoke too soon. While applications built this way work in 10.3x they still will not load in 10.2x They still crash with a message that it cannot find libxml.A.dylib. So if I'm choosing to use the 10.2.8 SDK why is it trying to load a library that obviously isn't in 10.2.8? Does any one know what I need to do to remedy this.


You need to use the correct compiler. GCC 4.0 will build C and ObjC binaries that can run under 10.3.0 and later, and will build C++ and ObjC++ binaries that can run under 10.3.9 and later. If you need 10.2.x compatibility, then you must use GCC 3.3 to build your project.


Nick Zitzmann
<http://www.chronosnet.com/>



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References: 
 >Building with XCode 2 for Jag and Panther (From: Mark Williams <email@hidden>)
 >Re: Building with XCode 2 for Jag and Panther (From: Mark Williams <email@hidden>)
 >Re: Building with XCode 2 for Jag and Panther (From: Mark Williams <email@hidden>)
 >Re: Building with XCode 2 for Jag and Panther (From: Nick Zitzmann <email@hidden>)

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