Re: 3D surface graphs
Re: 3D surface graphs
- Subject: Re: 3D surface graphs
- From: Lee Morgan <email@hidden>
- Date: Thu, 19 May 2005 19:35:54 -0400
Don't really know of a Cocoa API for 3D graphics. However as you stated OpenGL would be the way to go from scratch. If you choose that path http://nehe.gamedev.net/ has some great tutorials that will get your started in OpenGL fairly easily. And Apple's OpenGL developer mailing list has some of the most helpful people in the world IMHO.
- lee
On May 19, 2005, at 7:25 PM, Jim McLoughlin wrote: Does anyone know of a simple/free cocoa API that would allow me to graph surfaces from (x,y,z) coordinates in an NSView? I'm aware of VVidget code, but don't feel like spending $$ as this is just for fun.
I played with Grapher.app yesterday, and ideally am looking for an API that has similar features (e.g. being able to grab and rotate the surface).
If I was to try this from scratch, is OpenGL the only way to go? If so, any recommended tutorials for this kind of thing?
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