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Re: Is it a bad idea to invoke "init..." over and over on the same object?
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Re: Is it a bad idea to invoke "init..." over and over on the same object?


  • Subject: Re: Is it a bad idea to invoke "init..." over and over on the same object?
  • From: Daniel Jalkut <email@hidden>
  • Date: Wed, 02 Nov 2005 10:14:06 -0500

Andrei - it's definitely a bad idea to init an object over and over. You should be allocating a new NSData object here every time you need one. An appropriate convenience method can be found in the "dataWithBytes:"family of class methods on NSData. E.g.:

return [NSData dataWithBytes:bigIoBuffer length:bytesRead];

Daniel

On Nov 2, 2005, at 9:57 AM, Andrei Tchijov wrote:

What I am trying to achieve is to have NSData object which wraps IO buffer. For example:
...
int bigIoBufferSize = xxx;
char* bigIoBuffer = (char*) malloc( bigIoBufferSize );
NSData* ioData = [ NSData alloc ];
...
- (NSData*) readData {
...
read data into bigIoBuffer
save number of bytes read in bytesRead
...
return [ ioData initWithBytesNoCopy: bigIoBuffer length: bytesRead ];
}
...
- (void) copyData {
NSData* dataIn = [ self readData ];
[ self writeData: dataIn ];
}
...
So questions are:
1) Is it legal to do initWithBytesNoCopy:length: more then once on the same object?
2) If it is, will NSData just forget about "current" bytes and change internal pointers to point to new one or will it try to free it?


You comments are greatly appreciated,


Andrei Tchijov Leaping Bytes, LLC

     web: www.leapingbytes.com
   email: email@hidden
      AIM: leapingbytes
Google: email@hidden
      ICQ: 151229319




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 >Is it a bad idea to invoke "init..." over and over on the same object? (From: Andrei Tchijov <email@hidden>)

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