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What NSEvent contains text from Ink input?
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What NSEvent contains text from Ink input?


  • Subject: What NSEvent contains text from Ink input?
  • From: Ricky Sharp <email@hidden>
  • Date: Sat, 19 Nov 2005 11:26:49 -0600

In the Carbon flavor of my app, I allowed for Ink input (both gestures and text). This was a simple matter of either handling the kEventTextInputUnicodeForKeyEvent carbon event, or raw keydowns. When doing keydowns, you'd get a stream of individual keydown events. So if I wrote ABC, I'd get three keydown events.

The purpose of this was to allow my users to write answers to flashcards presented on the screen. There are no traditional text fields to contain the user's answer. They just write anywhere and whatever they wrote is captured as their answer and the next flashcard is shown.

In Cocoa, I'm finding that my keyDown: methods are only being called with Ink gestures (e.g. horizontal line drawn right to left to simulate pressing the delete key).

I've verified that Ink is set up appropriately as I do this at app startup:

InkSetApplicationWritingMode (kInkWriteAnywhereInApp);
InkSetApplicationRecognitionMode (kInkRecognitionGesture | kInkRecognitionText);


If I implement tabletPoint: in my window/view it is always called. But alas, you cannot sent it the characters message as that's only for keyboard events.

Now then, my app uses custom views/controls. In one specific case, I do use an NSTextField. That control receives handwritten text a-ok (whatever I write is inserted at the insertion point). This leads me to believe that perhaps I need to implement some method in my custom views.

I don't need to implement shouldBeTreatedAsInkEvent: in any of my classes, because NSViews return YES by default and NSControls return NO. Thus allowing write-anywhere in views, but the ability to track controls via the pen. This is exactly what my app does; I can write anywhere in views that are not controls.


I've also read the "Implementing Text Management Support" at:

<http://developer.apple.com/documentation/Cocoa/Conceptual/ InputManager/index.html>

Do I need to have my views implement the NSTextInput protocol? That seems like an awful lot of baggage. I would have assumed that I'd get either a series of keydowns or a single keydown (that would contain all characters written).

___________________________________________________________
Ricky A. Sharp         mailto:email@hidden
Instant Interactive(tm)   http://www.instantinteractive.com

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