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NSBitmapImageRep and 1-bit image
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NSBitmapImageRep and 1-bit image


  • Subject: NSBitmapImageRep and 1-bit image
  • From: Timofey Sherudilo <email@hidden>
  • Date: Thu, 1 Dec 2005 11:24:45 +0600

Hello!

Here is my problem: I try to create a 1-bit image representation, like this:

	imageRep = [[NSBitmapImageRep alloc]
                    initWithBitmapDataPlanes:nil
								  pixelsWide:width
								  pixelsHigh:height
							   bitsPerSample:1
							 samplesPerPixel:1
									hasAlpha:NO
									isPlanar:YES
							  colorSpaceName:NSDeviceBlackColorSpace
								 bytesPerRow:width
								bitsPerPixel:1];

Then I get the bitmap plane:

[imageRep getBitmapDataPlanes:dataPlanes];
unsigned char *planeBitmap = dataPlanes[0];

And try to "draw" on the bitmap (changing a color of individual pixels) directly:

- (void)setPixColorX:(int)x Y:(int)y clr1:(int)clr1 clr2:(int)clr2 clr3:(int)clr3
{
	int offset = x + [imageRep bytesPerRow] * y;
	// If we receive an RGB triplet, we'll write 1 if at least one color isn't 0:
	*((unsigned char*)(planeBitmap + offset)) = (clr1 || clr2 || clr3) ? 1 : 0;
}

This routine works perfectly for RGB or grayscale bitmaps, but for a 1-bit image I get very strange results. You can see the samples here:

http://tim.3dmix.com/rgb.tiff (right picture - about 300 Kb)
http://tim.3dmix.com/monochrome.tiff (wrong pucture - about 16 Kb)

The image you see is some printer test calculated with a special algorithm.

Do I create the monochrome image right? Is something wrong in my code?

Thank you in advance.

--
Timofey Sherudilo
email@hidden

http://tim.3dmix.com/
http://timsher.blogspot.com/
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