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Re: Am I using NSConditionLock correctly?
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Re: Am I using NSConditionLock correctly?


  • Subject: Re: Am I using NSConditionLock correctly?
  • From: Steve Weller <email@hidden>
  • Date: Tue, 11 Oct 2005 19:29:29 -0700


The latest update is that I got rid of the lock entirely and it still does not work. I suspect that I am the victim of deferred action, but need to experiment a little to confirm that.


I think that my message to stop calculation is getting deferred. Control returns from the message send and my method then waits for calculation to stop -- which it never does. If I remove the lock and let execution continue and fall off the end of the method, then the message arrives and calculation stops. At least this is what the NSLog messages are telling me. At this point I am not sure if I trust them since *they* could be getting queued or blocked somewhere.

All of this is happening in -dataOfType:error. Could it be that the way I get to this point is causing my messages to be deferred? Am I even on the main thread like I think I am?


On Oct 11, 2005, at 1:04 AM, jkp wrote:


On 10 Oct 2005, at 22:57, Steve Weller wrote:


On Oct 10, 2005, at 1:37 PM, jkp wrote:
The way you have described it, you are making your main thread sleep on the condition lock whilst your worker does the work...blocking in the process. the simple question i ask you is...what does this buy you?

My main thread has to wait for the worker thread to get into a known state so I can save my objects to disk. So I need to block my main thread until the worker thread says "I've stopped now". It is a short amount of time -- short enough that the interface will not suffer during the block.


You might as well just do the calculation on the main thread and simplify your life! If you have the main thread sleep on the lock whilst the worker does its work you are still blocking, so you achieve the same thing.

The main thread keeps the GUI alive, so it cannot sleep under normal circumstances. And this whole project is an exercise in using a computationally-intensive worker thread.

surely if you want to keep the GUI "alive" it needs to be able to respond no? It will not respond if you have it sitting on a lock. I understand you want to save data when it is in a known good state - so why not engineer things so the rest of your program doesnt touch that data whilst the worker is busy with it, and then the worker can signal to you when it is done using one of the methods i suggested.



I recently implemented worker class to use throughout my current application and i learnt a lot in the process. A condition lock is a great way to go since it allows you to have your workers sleep efficiently and for you to exact granular control on them when you need their services.

The way you describe is interesting. I am currently starting and stopping my worker thread by creating and destroying it. But I have reasons for doing that: I need to be able to throw away its state and give it a new state to continue calculating with. It's easier to throw away the whole thread and start a new one. I can see how condition locks can be used to signal a thread what to do and read its state back.

I took this a step further actually an implemented a custom queue (in the form of a CFArray). A set of predefined instructions are passed via the queue to the worker, and it runs its own special loop to process the instructions. On each iteration it checks the lock (and can also check at other points during the threaded routines)....the lock tells the worker if it should continue worker, stop, start work or die etc....the Queue itself holds the details of what is to be done (an invocation is the most common content of the queue).



I think you could do with defining a set of conditions that might apply to your thread at any point during its life cycle. Maybe something like NOWORK, WORKPENDING, DATAPENDING etc...You can use these to notify the worker what it needs to do. The worker can do its thing and when it is done you have a choice of ways to send data / notify the main thread that things are finished. My favorite is NSObject's performSelectorOnMainThread:withObject:waitUntilDone: method. You can use this to call a routine on the main thread and if you want, wait until it is finished before your worker continues on its way. This way your main thread can carry on accepting user input etc, but each time it returns to its runloop it gets a chance to process a pending request from the worker to perform a selector.

I use that to update my GUI: progress bars etc. and to avoid having to lock umpteen things. But I am actually finding the synchronous nature of the call limiting. Not only that but async calls to main thread methods are secretly synced up somewhere to, so thwarting some other things I have tried.

If you mean they dont arrive as you expect them to, that is because they are arriving on an NSPort of some kind. This as you probably know is another way of communicating between threads which is nice in some ways, but it has its limitations - namely that the queue of instructions that can arrive on the thread cannot be controlled with any precision - it is of a fixed length so will reject instructions after a certain point, and also if you have more than one port you cannot predict the order that messages will arrive in. My second iteration had used ports exclusively, but i found them too hard to control.



Another way you could do it would be to use the condition lock to signal you have data, and maybe use a timer to check the lock from the main thread - again, this way you dont lock the main thread, but when the timer fires and there is data, the main thread does the right thing. I dont like this method myself since it is basically polling, but that would be one way you could use the condition lock in this way if you wanted to.

Yes, I am desperately trying to avoid poll/sleep, but may have to go that way if all else fails.


These are just some thoughts and ideas, but i think you could do with working out exactly what you want your worker thread implementation to be capable of, and then perhaps write a small test app that proves that it can do these things as you want. I'd also take time to stress test the classes you write since you will be suprised what problems can arrise that you hadnt thought of.

I'm guilty of lack of design forethought and experimentation. But with good reason: I have no thoughts to put in the fore, since I am learning this as I go along, and for experimentation: this is it.


If its any comfort it took me 3 iterations to get a pair of classes that do the job for me and that i am happy with. Multithreading is a tough topic so dont be suprised if you need to go back and rehash your design several times before you get something that works for you.

I'm on number three right now I think. What surprises me is that multithreading is much harder than multiprocessing and/or reentrant interrupt-driven code. It's slippery, but not entirely so.


My next attempt is to do exactly what I have been doing but with a global (static) lock. This should circumvent all the swizzling and whatever is syncing for me I hope.

Im not sure if this is the way to go. A condition lock is much more useful because you can convey state as well as availibility. Im still not clear on why you think it is worth offloading work to the worker thread whilst leaving the main thread blocking - the interface is not going to "stay alive" instead it will freeze which is surely not what you want.


Multithreading is indeed a darn hard exercise, since it is almost like returning to the bad old days of an unprotected shared memory space used by mutliple processes (in this case threads). to say that keeping everything valid and in sync is an art would be an understatement!

Jamie



-- Watch me learn Cocoa http://homepage.mac.com/bagelturf/



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  • Follow-Ups:
    • Re: Am I using NSConditionLock correctly?
      • From: jkp <email@hidden>
References: 
 >Am I using NSConditionLock correctly? (From: Steve Weller <email@hidden>)
 >Re: Am I using NSConditionLock correctly? (From: jkp <email@hidden>)
 >Re: Am I using NSConditionLock correctly? (From: Steve Weller <email@hidden>)
 >Re: Am I using NSConditionLock correctly? (From: jkp <email@hidden>)

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