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Re: NSBezierPath containsPoint?
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Re: NSBezierPath containsPoint?


  • Subject: Re: NSBezierPath containsPoint?
  • From: Robert Clair <email@hidden>
  • Date: Thu, 20 Oct 2005 22:23:33 -0400


There HAS to be a better way!

I'm curious. What evidence, exactly, do you have for this statement ?

Some things are intrinsically non-trivial - the best you can to do is hope to pass the problem on to someone else by finding code that they have already written.

As an example, consider the problem of determining whether a point is inside or outside of a closed polygon. You could could teach a small child to decide this correctly every time by looking at a picture. However, teaching a computer to do it is rather involved by comparison: you have to take a ray from the point to infinity, count the number of times it is crossed by segments of the polygon and then see if that number is odd or even. (A real algorithm is even harder - it has to take into account things like ill-conditioned intersections, polygon vertices lying on the ray you have chosen, etc.) By using

   [myPath containsPoint: myPoint]

you have merely passed this work on to someone else who has coded the above algorithm, or its moral equivalent.

For the price of listening to the lecture I'll give you an easier (in the above sense) way:

As noted, a mathematical line doesn't have any thickness so any practical answer to your question presumes some tolerance - a distance below which you will look the other way and pretend that the point is "on" the line. Take your line and this tolerance and with a little geometry construct a path that outlines the shape you would get by stroking your path with a width of twice the tolerance. Then use containsPoint on that rectangular path.

Bob Clair


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OK, put the gamba down slowly and nobody gets hurt.


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