Re: Multi-threaded opengl or view access crashes system?
Re: Multi-threaded opengl or view access crashes system?
- Subject: Re: Multi-threaded opengl or view access crashes system?
- From: j o a r <email@hidden>
- Date: Fri, 21 Oct 2005 12:17:29 +0200
On 21 okt 2005, at 12.13, Theo Vosse wrote:
My system (latest stock iBook w/Tiger) completely blocked while I
was resizing a window with an NSOpenGLView. At the same time, a
thread was (probably) trying to updating the view's content (I have
a lock in the drawing routine to make sure that the threads don't
interfere).
Are you taking into consideration the things you learned from the
thread on "setFrame blocks thread"?
Also, are you absolutely sure that you adhere to other thread safety
rules? Check the docs for every single method you call from non-main
threads!
That said, nothing you do in an user space application should of
course be able to trigger a system wide crash / hang. If you can
reproduce the problem, make sure to file a bug report!
j o a r
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