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Re: Multi-threaded opengl or view access crashes system?
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Re: Multi-threaded opengl or view access crashes system?


  • Subject: Re: Multi-threaded opengl or view access crashes system?
  • From: j o a r <email@hidden>
  • Date: Fri, 21 Oct 2005 12:17:29 +0200


On 21 okt 2005, at 12.13, Theo Vosse wrote:

My system (latest stock iBook w/Tiger) completely blocked while I was resizing a window with an NSOpenGLView. At the same time, a thread was (probably) trying to updating the view's content (I have a lock in the drawing routine to make sure that the threads don't interfere).

Are you taking into consideration the things you learned from the thread on "setFrame blocks thread"?


Also, are you absolutely sure that you adhere to other thread safety rules? Check the docs for every single method you call from non-main threads!

That said, nothing you do in an user space application should of course be able to trigger a system wide crash / hang. If you can reproduce the problem, make sure to file a bug report!

j o a r


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