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Re: Threading Question
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Re: Threading Question


  • Subject: Re: Threading Question
  • From: Daniel Jalkut <email@hidden>
  • Date: Tue, 25 Oct 2005 00:21:37 -0400

Jonah: Why don't you define your threaded function so that it gets passed whatever it needs to communicate with. E.g.:

[NSThread detachNewThreadSelector:@selector(doThreadedThing:) toTarget:myWorkerObject withObject:self];

Inside the class for "myWorkerObject" you will have a function something like this:

- (void) doThreadedThing:(id)concernedObject
{
    // Do my thing
    ...

// Notify my concerned object...
[concernedObject performSelectorOnMainThread:@selector (workerObjectCompletedThing:) withObject:self waitUntilDone:YES];
}


That seems much cleaner than trying to define some global variable line of communications. Hope this helps,
Daniel


On Oct 24, 2005, at 10:40 PM, Jonah Horowitz wrote:

That seems reasonable, my problem is that I'm not sure how to call
performSelectorOnMainThread...  I need a pointer to the main thread,
which I don't have.  I can have the main thread call a function after
detachNewThread... which sets the value of a thread variable, like so:

- (void)setGlobalController:(MainController *)controller
{
    globalController = controller;
}


globalController being defined in my worker.h as MainController* globalController;

but this just doesn't seem like it's the right way to do it.

Jonah

--- Ryan Britton <email@hidden> wrote:


Try performselectorOnMainThread:withObject:waitUntilDone:

http://developer.apple.com/documentation/Cocoa/Reference/Foundation/


ObjC_classic/Classes/NSObject.html#//apple_ref/doc/uid/20000050- CJBEHAEF


Just have the delegate method call a finishing method using that.

On Oct 24, 2005, at 6:56 PM, Jonah Horowitz wrote:


I've been going over the documentation on threads under cocoa.

I've

looked at both the SimpleThreads and TrivialThreads sample

projects.


I have one main "controller" thread that manages everything and it spawns two worker threads using the "+connectWithPorts" function in



the
sample code.

I've pasted the snippet here:

+ (void)connectWithPorts:(NSArray *)portArray
{
    NSLog(@"ConnectWithPorts Called thread id = %d",[NSThread
currentThread]);
    NSAutoreleasePool *pool;
    Getter *getterObject;
    NSConnection *connectionToStufferController;
    pool = [[NSAutoreleasePool alloc] init];
    connectionToStufferController = [NSConnection
connectionWithReceivePort:[portArray objectAtIndex:3]




sendPort:[portArray objectAtIndex:2]];
    getterObject = [[self alloc] init];
    [[portArray objectAtIndex:6] unlock];
    [ ((StufferController *)[connectionToStufferController

rootProxy])

setGetterServer:getterObject];
    [getterObject release];
    [[NSRunLoop currentRunLoop] run];
    [pool release];
    return;
}

I've had no problems whatsoever calling functions in my worker
threads,
but I can't figure out how to communicate from my worker threads

back

to the controller thread when the controller didn't initiate the
coversation.

I'm using NSURLDownload to retrieve a file and when it completes

the

download it calls a downloadDidFinish delegate in my worker thread.
How can my worker thread call my controller thread to let it know

that

the download is complete.

I've tried moving the NSConnection up out of the connectWithPorts

and

into the class implementation, but that seems to crash the program



when
connectWithPorts is called.

I'm totally lost and I've been banging at this for hours.  Any help
would be greatly appreciated.

Thanks,

Jonah Horowitz

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 >Re: Threading Question (From: Jonah Horowitz <email@hidden>)

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