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Double precision drawing in Cocoa
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Double precision drawing in Cocoa


  • Subject: Double precision drawing in Cocoa
  • From: Jonathan deWerd <email@hidden>
  • Date: Wed, 12 Apr 2006 16:59:43 -0600

Is there any way to get double precision drawing in appkit/ foundation? I ask because I am making a view that needs to be able to handle *huge* sizes at pixel resolution (a hex editor), and 24 bits of precision just doesn't cut it (I get artifacts after I scroll down aways, and they get worse the further I go). Is there some double version of the geometry structures (NSPoint, NSRect, etc)? Or do I have to use Quartz / ATSUI?

The only solution I can think of is to redraw the whole view at once even if only a small portion of it needs redrawing (which works, but not very well).

Has anyone else encountered this problem and come up with a solution? I didn't find much on cocoabuilder (only someone trying to make a 10,000 pixel view), but it is possible I am using the wrong search terms. Any pointers?

Thanks,
Jonathan
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