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The right way to build a full screen app
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The right way to build a full screen app


  • Subject: The right way to build a full screen app
  • From: Wayne Pascoe <email@hidden>
  • Date: Wed, 2 Aug 2006 21:57:04 +0100

Hi all,

I'd like to know what the right way to build an application that can scale and display images in a window or in full screen mode is.

The tutorial at http://cocoadevcentral.com/articles/000028.php seems to be a little out of date and some of the detail is quite unclear to me (e.g. create a controller - what kind of controller?)

From what I can see, my main options are OpenGL or CGImage. Which of these is the right solution here? What is the best starting point documentation-wise for the correct option ?

Basically, I am trying to write a slideshow app for use at customer events. The idea is to periodically rescan a directory for new images and add them to the slideshow. I'm sure that there are things out there that do this already, but I'm using it as an excuse to learn something :D

Thanks in advance,

--
Wayne Pascoe    (gpg --keyserver www.co.uk.pgp.net --recv-keys 79A7C870)
      There's optimism...
      and then there's stupidity!

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