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Re: Memory Leaks in OpenGL Implementation
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Re: Memory Leaks in OpenGL Implementation


  • Subject: Re: Memory Leaks in OpenGL Implementation
  • From: Shawn Erickson <email@hidden>
  • Date: Tue, 7 Feb 2006 09:42:04 -0800

On 2/7/06, Alexander Küken <email@hidden> wrote:
> With my actual project i get this:

Those all look to be in initialization methods called from some place
in GLUT. Likely those are just on time setup of items that are left to
process termination to deallocate (or for some call of a GLUT shutdown
function).

Do you see memory usage and leak reports growing over time when you
run your application? If not I wouldn't worry about it.

-Shawn
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References: 
 >Memory Leaks in OpenGL Implementation (From: Alexander Küken <email@hidden>)
 >Re: Memory Leaks in OpenGL Implementation (From: Shawn Erickson <email@hidden>)
 >Re: Memory Leaks in OpenGL Implementation (From: Alexander Küken <email@hidden>)

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