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Re: animated button
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Re: animated button


  • Subject: Re: animated button
  • From: Ricky Sharp <email@hidden>
  • Date: Tue, 07 Feb 2006 13:51:16 -0600

On Monday, February 06, 2006, at 11:56PM, Andrew Thompson <email@hidden> wrote:

>Thanks.  I guess what I was wondering more specifically is how to
>organize it: should I subclass NSButton, or make my own animated custom
>view class, or make a transparent button over a custom view?  Or is
>there some other better way?

If you can require 10.4, definitely look into the new drawing hooks provided by NSButton/NSButtonCell.  I haven't tried them myself, but supposedly they allow you to be able to override key methods to provide your own custom drawing.  Continuing on, add a timer ivar to your subclass to drive what frame to display.  Here, you should get all the benefits of being a button, yet have your appearance be animated.

Otherwise, I guess first try a transparent button over an animated view.  The only problem I see with that is that you'd have two views ultimately represent your button.  I don't know if there would be any drawbacks of having such a setup (can't think of any offhand).

I'd then say as a last choice to subclass NSButton/NSButtonCell (or even NSControl/NSActionCell).  Then, provide all the necessary method implementations.  Here, it may be worthwhile experimenting with just a subclass of NSButtonCell.  It may be the case where it would work a-ok living inside a standard NSButton.

--
Rick Sharp
Instant Interactive(tm)

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References: 
 >animated button (From: Andrew Thompson <email@hidden>)
 >Re: animated button (From: Ricky Sharp <email@hidden>)
 >Re: animated button (From: Andrew Thompson <email@hidden>)

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