Re: Universal Binary Screensavers in 10.3?
Re: Universal Binary Screensavers in 10.3?
- Subject: Re: Universal Binary Screensavers in 10.3?
- From: Michael Briscoe <email@hidden>
- Date: Wed, 8 Feb 2006 08:29:39 -0800
On Feb 7, 2006, at 10:04 PM, Nick Zitzmann wrote:
On Feb 7, 2006, at 10:19 PM, Michael Briscoe wrote:
I've had no trouble converting my screensavers to work with the
Universal Binary format on the new Intel Macs. However when I
tested these screensavers on a PowerBook G4 running 10.3, I got
the infamous "Can't load bundle" error.
Am I to assume that Universal Binary screensavers, designed to run
on PowerPC and Intel, won't work with PowerPC Mac OS X 10.3 or below?
How were these screen savers compiled, and what language(s) do they
use? If they use any C++ or ObjC++, and you compiled the PPC
version with GCC 4, then they won't run under any version of Mac OS
X earlier than 10.3.9.
Nick Zitzmann
<http://www.chronosnet.com/>
They were compiled with the Mac OS X 10.4 Universal SDK, for both
PowerPC and Intel processors. I used ObjC with the GCC 4.0 compiler.
Is there a workaround without sacrificing performance? Or; will I
have to post two versions of my screensavers, which defeats the idea
of a Universal Binary, don't you think?
Best Regards,
Michael Briscoe
Skyrocket Software
www.skyrocketsoftware.com
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