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Re: Universal Binary Screensavers in 10.3?
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Re: Universal Binary Screensavers in 10.3?


  • Subject: Re: Universal Binary Screensavers in 10.3?
  • From: Michael Briscoe <email@hidden>
  • Date: Wed, 8 Feb 2006 08:29:39 -0800

On Feb 7, 2006, at 10:04 PM, Nick Zitzmann wrote:


On Feb 7, 2006, at 10:19 PM, Michael Briscoe wrote:

I've had no trouble converting my screensavers to work with the Universal Binary format on the new Intel Macs. However when I tested these screensavers on a PowerBook G4 running 10.3, I got the infamous "Can't load bundle" error.

Am I to assume that Universal Binary screensavers, designed to run on PowerPC and Intel, won't work with PowerPC Mac OS X 10.3 or below?

How were these screen savers compiled, and what language(s) do they use? If they use any C++ or ObjC++, and you compiled the PPC version with GCC 4, then they won't run under any version of Mac OS X earlier than 10.3.9.


Nick Zitzmann
<http://www.chronosnet.com/>


They were compiled with the Mac OS X 10.4 Universal SDK, for both PowerPC and Intel processors. I used ObjC with the GCC 4.0 compiler. Is there a workaround without sacrificing performance? Or; will I have to post two versions of my screensavers, which defeats the idea of a Universal Binary, don't you think?



Best Regards, Michael Briscoe Skyrocket Software www.skyrocketsoftware.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Cocoa-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
  • Follow-Ups:
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References: 
 >Universal Binary Screensavers in 10.3? (From: Michael Briscoe <email@hidden>)
 >Re: Universal Binary Screensavers in 10.3? (From: Nick Zitzmann <email@hidden>)

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