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floatValue of nil NSNumber unreliable (was Re: Bug or feature?)
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floatValue of nil NSNumber unreliable (was Re: Bug or feature?)


  • Subject: floatValue of nil NSNumber unreliable (was Re: Bug or feature?)
  • From: Daniel Jalkut <email@hidden>
  • Date: Tue, 14 Feb 2006 13:21:55 -0500

Interesting. I just took your snippet and also reproduced funny behavior (identical config to yours, incidentally).

What's interesting is the "random number" seems to correspond to the last "real float NSNumber" used.

For instance:

  float fval=0.0;
   NSNumber *aNumber=nil;
   NSNumber *secondNumber = [NSNumber numberWithFloat:0.5];
   fval=[aNumber floatValue];
   NSLog(@"fval is %f",fval);

fval is always 0.5.

It sounds like a bug to me. Maybe somebody from Apple will have an opinion about this.

Daniel

On Feb 14, 2006, at 1:14 PM, M. Carlson wrote:

This is using Xcode 2.2, OSX 10.4.4, PM G5 2GHz x 2. When I run this, I get random numbers in fval. This came about when I was retrieving a value from an NSDictionary, but there was no entry in the dictionary for the key I was using. I ended up getting wild values for fval, and finally boiled it down to this little snippet, which seems odd to me.

So, am I misunderstanding something about Cocoa, or is it some Xcode setting I'm supposed to be using so I get 0 back?

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  • Follow-Ups:
    • Re: floatValue of nil NSNumber unreliable (was Re: Bug or feature?)
      • From: Andy Armstrong <email@hidden>
    • Re: floatValue of nil NSNumber unreliable (was Re: Bug or feature?)
      • From: Daniel Jalkut <email@hidden>
    • RE: floatValue of nil NSNumber unreliable (was Re: Bug or feature?)
      • From: "M. Carlson" <email@hidden>
References: 
 >Re: Bug or feature? (From: "M. Carlson" <email@hidden>)

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