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Re: Cross-platform?
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Re: Cross-platform?


  • Subject: Re: Cross-platform?
  • From: Robert Tillyard <email@hidden>
  • Date: Thu, 16 Feb 2006 00:45:20 +0000

I don't like using things like Qt on the Mac as I like Objective-C so much. If I need to be cross-platform I write most of the back-end in 'C' then do a very thin GUI layer in Cocoa, then I give it to the Windows guys to do the Windows front-end in whatever they use and keep the back-end portable.

I'd love to be able to write once on a Mac and to be able to produce a Windows, LINUX and UNIX app from that...

Regards, Rob.

On 16 Feb 2006, at 00:04, Scott Squires wrote:

Curious about how people are dealing with cross-platform issues.
Cocoa on Mac to ? on Windows, ? on Linux.

If it was a carbon app all/most code would be in C or C++ and UI could be
dealt with in at least somewhat similar fashion between platforms. Seems to
be one of the potential trade-offs of Cocoa vs Carbon that Apple doesn't
address much.


I know I can code in C or C++ within Cocoa as well but how are most real
Cocoa developers dealing with this and the UI porting issues? Or are most
Cocoa developed apps staying Mac only?


Is the potential faster/easier coding in Cocoa(is it?) offset by added time
and work to port to other platforms?


Thanks.
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