Re: Cross-platform?
Re: Cross-platform?
- Subject: Re: Cross-platform?
- From: Omar Qazi <email@hidden>
- Date: Thu, 16 Feb 2006 17:05:45 -0800
Lately, I've been looking into XUL and XULRunner, which is how
Mozilla applications like Firefox and Thunderbird were written. From
what I've figured out so far, XUL looks very similar to the way you
might write a web application in HTML and Javascript. However, I
think XUL has something called XPCOM that allows you to create
objects that are available through Javascript, so you can also write
objects in Java or C++ or something if you don't want to write a
whole application in Javascript.
However XUL does have some of the non native UI issues you mentioned
for Java (i.e. the tabs are still real tabs, as in OS 10.1), but I
don't think its as bad. Open Firefox for an example of a XUL app.
On Feb 15, 2006, at 4:04 PM, Scott Squires wrote:
Curious about how people are dealing with cross-platform issues.
Cocoa on Mac to ? on Windows, ? on Linux.
If it was a carbon app all/most code would be in C or C++ and UI
could be
dealt with in at least somewhat similar fashion between platforms.
Seems to
be one of the potential trade-offs of Cocoa vs Carbon that Apple
doesn't
address much.
I know I can code in C or C++ within Cocoa as well but how are most
real
Cocoa developers dealing with this and the UI porting issues? Or
are most
Cocoa developed apps staying Mac only?
Is the potential faster/easier coding in Cocoa(is it?) offset by
added time
and work to port to other platforms?
Thanks.
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