List:
I just got my new MacBook Pro today (yay!). After I settled on, I
fired up XCode and my current project to see how it compiles.
Nice and fast, no errors whatsoever.
Running, however, is a different story. :-) The code below behaves
correctly on the PPC (ie, it draws rounded rectangles). On my new
Intel toy, it draws a straight-edged, normal-looking rectangle ...
BOOOOORRRRIINNNGGG! :-)
--
// ... do some unrelated drawing here ...
// ... fill the background, blah blah ...
// Establish drawing metrics
float radius = 8.0;
NSPoint topMid = NSMakePoint(NSMidX(rect), NSMaxY(rect));
NSPoint topLeft = NSMakePoint(NSMinX(rect), NSMaxY(rect));
NSPoint topRight = NSMakePoint(NSMaxX(rect), NSMaxY(rect));
NSPoint bottomRight = NSMakePoint(NSMaxX(rect), NSMinY(rect));
NSPoint bottomLeft = NSMakePoint(NSMinX(rect), NSMinY(rect));
// Draw rounded rect
NSBezierPath * path = [NSBezierPath bezierPath];
[path moveToPoint:topMid];
[path appendBezierPathWithArcFromPoint:topLeft toPoint:bottomLeft
radius:newRadius];
[path appendBezierPathWithArcFromPoint:bottomLeft toPoint:bottomRight
radius:newRadius];
[path appendBezierPathWithArcFromPoint:bottomRight toPoint:topRight
radius:newRadius];
[path appendBezierPathWithArcFromPoint:topRight toPoint:topLeft
radius:newRadius];
[path closePath];
// ... go on to set color and fill/stroke.