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Re: perform ... afterDelay? [solved]
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Re: perform ... afterDelay? [solved]


  • Subject: Re: perform ... afterDelay? [solved]
  • From: goessly <email@hidden>
  • Date: Wed, 4 Jan 2006 19:13:50 +0100

[the trick]

Hope that helps...
Indeed it does! Great!
What you helped me with was creating a smooth camera rotation in a 3D- Scene at constant 25 frames per second.
I'm also very thankful for the encouraging words of your second posting, since posting questions like mine to a mailing list of a mainly "pro"-community is not always (made) easy. I am quite aware of the fact that some of my questions may seem silly, or trivial at best. If someone sees them as not worth considering that's pretty much alright with me. I'd like to apologize if it causes any inconveniences, yet would hope that it's alright for me to post my questions anyway.
This is not supposed to sound like whining, actually it's meant as a "thank you" to those who take the time to share their knowledge. It's very, very much appreciated.


Thanks again and
best regards
goessly
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  • Follow-Ups:
    • Re: perform ... afterDelay? [solved]
      • From: John Stiles <email@hidden>
References: 
 >perform ... afterDelay? (From: goessly <email@hidden>)
 >Re: perform ... afterDelay? (From: Jeff LaMarche <email@hidden>)

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