crash in [NSAnimation _stopAnimation:]
crash in [NSAnimation _stopAnimation:]
- Subject: crash in [NSAnimation _stopAnimation:]
- From: Jesse Grosjean <email@hidden>
- Date: Sat, 8 Jul 2006 22:56:40 -0400
I'm trying to debug a crash in my app that with this stack trace:
Thread 0 Crashed:
0 <<00000000>> 0xfffeff20 objc_msgSend_rtp 32
1 com.apple.AppKit 0x937876a4 -[NSAnimation
(NSInternal) _stopAnimation:] 260
2 com.apple.Foundation 0x92946f5c __NSFireTimer 116
3 com.apple.CoreFoundation 0x907ef550 __CFRunLoopDoTimer 184
4 com.apple.CoreFoundation 0x907dbec8 __CFRunLoopRun 1680
5 com.apple.CoreFoundation 0x907db47c CFRunLoopRunSpecific 268
6 com.apple.HIToolbox 0x931eb740
RunCurrentEventLoopInMode 264
7 com.apple.HIToolbox 0x931ead4c ReceiveNextEventCommon
244
8 com.apple.HIToolbox 0x931eac40
BlockUntilNextEventMatchingListInMode 96
9 com.apple.AppKit 0x936cdae4 _DPSNextEvent 384
10 com.apple.AppKit 0x936cd7a8 -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:] 116
11 com.apple.AppKit 0x936c9cec -[NSApplication run] 472
12 com.apple.AppKit 0x937ba87c NSApplicationMain 452
13 com.hogbaysoftware.WriteRoom 0x000027fc _start 340 (crt.c:272)
14 com.hogbaysoftware.WriteRoom 0x000026a4 start 60
Of course I can't reproduce the crash, but the strange thing is that
I can't even see where my app would call [NSAnimation
_stopAnimation:]. I don't create any animation objects in my own code
(or call any of the animate view methods), and I can't get a symbolic
breakpoint that I've setup on the _stopAnimtion: method to ever trip
after using all of my apps functions.
Does anyone know of a place where the cocoa frameworks are using
NSAnimation objects behind the scenes that I might not be thinking
about?
Thanks,
Jesse
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