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Re: Visual compiling, nodes programming ?
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Re: Visual compiling, nodes programming ?


  • Subject: Re: Visual compiling, nodes programming ?
  • From: Jon Hull <email@hidden>
  • Date: Wed, 19 Jul 2006 03:36:25 -0700

You might be interested in Quartz Composer (In /Developer/ Applications/Graphics Tools), though it doesn't do exactly what you want. It definitely shows promise.

I agree with you. It would be nice to have some genuine UI design applied to programming.

Thanks,
Jon

On Jul 18, 2006, at 4:14 PM, CoLo0LoGo wrote:

Ok, so coming from design land and the silver spoon of photoshop &
motion... I try and learn to code and it's like bad alien languages to
me..

Thats fine it's a normal thing.. except it's all linear.. All the code
I read goes top to bottom... It gets defines from other files but it's
all still top to bottom, and all in code..

Is there no way to "see" code while it's being developed and
compiling? Like Nodes
http://www.blender.org/cms/Blender_Composite_Node.744.0.html#
http://www.blender.org/cms/Blender_Composite_Node.744.0.html

http://www.dvgarage.com/prod/prod.php?prod=conduit
http://www.apple.com/shake/

I know it would be quite a large amount of nodes.. But being able to
see code paths, like a colored line path as it gathers data, and to
see where it stops or crashes when it compiles would be so much
clearer than reading console logs.. And it would be actually kinda fun
to program.. :P Well to a designer
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References: 
 >Visual compiling, nodes programming ? (From: CoLo0LoGo <email@hidden>)

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