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Re: Distributed Objects question
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Re: Distributed Objects question


  • Subject: Re: Distributed Objects question
  • From: "Tom Harrington" <email@hidden>
  • Date: Thu, 20 Jul 2006 16:12:42 -0600

On 7/20/06, Mike Kobb <email@hidden> wrote:
If this is covered someplace in Apple's docs, please point me there.
I've looked and looked.

I'm using Distributed Objects to communicate between two Cocoa apps.
It all seems to work very well.  My "server" app vends an object by
registering an NSProtocolChecker with the default NSConnection, and
the client gets the object just fine.

Here's what I couldn't find in the documentation.  Let's say that the
server needs to shut down.  Is there some graceful way for it to do
so to ensure that connected clients know that it has gone away, and
can stop trying to use the object that was vended?

With the default NSConnection you can register for NSConnectionDidDieNotification and take appropriate steps.

If you're using some other NSConnection (say one that uses an
NSSocketPort) then you're out of luck, and the best you can do is
catch exceptions when they happen.

--
Tom Harrington
email@hidden
AIM: atomicbird1
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 >Distributed Objects question (From: Mike Kobb <email@hidden>)

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