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Re: 2nd fullscreen window and keyboard input
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Re: 2nd fullscreen window and keyboard input


  • Subject: Re: 2nd fullscreen window and keyboard input
  • From: Ricky Sharp <email@hidden>
  • Date: Fri, 2 Jun 2006 22:48:41 -0500


On Jun 2, 2006, at 10:55 AM, ChrisB wrote:

I used the "How to Make a Full Screen App" example at http:// cocoadevcentral.com/articles/000028.php to facilitate the fullscreen layout of my application. I did subclass NSWindow as suggested in the example to get keyboard input working. No problem.

I now have the need to temporarily bring up a second full screen window over the first one. I need to get keyboard input to work on this second window to allow the user to enter data in the WebView it displays. I had no trouble using the same example code to bring up this second window over the first . I used makeKeyAndOrderFront on both the new NSWindow, and the IBOutlet to the panel in the nib just like I did with the first main window. I also tried orderBack on the mainWindow, but keyboard input seems to only be going to the main window behind my overlay window. I can't seem to get it figured out.

Before you use that sample, be aware of the numerous issues that can arise when using CGDisplayCapture and then wanting to present normal UI elements.


Definitely search the archives of the quartz-dev list for the "Alerts above a shielding window" thread from July 2004. An Apple engineer outlines the pitfalls.

What is the main reason for you using CGDisplayCapture? If all you're using that for is to create a "blanking window", you'll be better served by just creating a full-screen borderless window. You can then set other windows as child windows to that blanking window (and will thus preserve proper z-order). Finally, check out SetSystemUIMode to set behaviors for the menu bar and/or Dock.

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Ricky A. Sharp         mailto:email@hidden
Instant Interactive(tm)   http://www.instantinteractive.com

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