Re: Blocking loops
Re: Blocking loops
- Subject: Re: Blocking loops
- From: Andreas Känner <email@hidden>
- Date: Fri, 16 Jun 2006 16:34:08 +0200
Am 16.06.2006 um 16:20 schrieb Shawn Erickson:
On Jun 16, 2006, at 6:24 AM, email@hidden wrote:
I've got an application that does a fair bit of processing in a
while loop...
<Code>
NSString* currentObj;
NSEnumerator* allObjects = [myArray objectEnumerator];
while (currentObj = [allObjects nextObject]) {
[progressBar setDoubleValue:((objIndex / [[fileController
content] count]) *
100)];
[progressBar setNeedsDisplay:YES];
// Lots of processing here
} // while
</Code>
Unfortunately, the progress bar doesn't actually move (and the App is
unresponsive) until the loop completes. Is there a simple one line
fix to this
(I'm thinking along the lines of Visual Basic's DoEvents() and
Delphi's
Application.ProcessMessages()), or do I need to do some weird
stuff involving
Notifications, and do away with (no pun intended) the loop?
Maybe that's not the best approach but the equivalent to DoEvents()
is this:
[NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate
distantFuture] inMode:NSDefaultRunLoopMode dequeue:NO];
Andreas
Thanks for any help offered,
Consider throwing that work off to a secondary thread (NSThread)
and in that loop (running in the secondary thread) use -[NSObject
performSelectorOnMainThread:withObject:waitUntilDone:] to update
your user interface (your progress bar).
Another option is to intermix you processing with a nested runloop,
see NSRunLoop.
Finally you could break your work up and process it in steps using
an NSTimer or a delayed selector call (once you process one object
"schedule" the next one to be processed).
Personally I usually throw such stuff off to a secondary thread or
possibly schedule a sub-unit of work on the main runloop (usually
via a delayed selector call, -[NSObject
performSelector:withObject:afterDelay:]).
An quick example of the later...
...
NSEnumerator* objectEnumerator = [myArray objectEnumerator];
[self processObjects:objectEnumerator];
...
- (void) processObjects:(NSEnumerator*)objectEnumerator
{
id object = [objectEnumerator nextObject];
if (object != nil) {
... process object ...
... update UI ...
[self performSelector:@selector(processObjects:)
withObject:objectEnumerator afterDelay:0.0];
}
}
-Shawn
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