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Attempting to draw upon a CGLayer upon a NSView
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Attempting to draw upon a CGLayer upon a NSView


  • Subject: Attempting to draw upon a CGLayer upon a NSView
  • From: "Frederick C. Lee" <email@hidden>
  • Date: Mon, 6 Mar 2006 21:44:35 -0800

Desired Scenario:
Customize NSView that receives an image and a CGLayer to draw upon that image.


1) I created a CGLayer context and loaded it into the customize NSView via an accessor.
2) I load an Image into this view. <-- okay.
3) I can also draw in this view (but not over the image).


Problem: I can't create a layer to draw upon. I tried merely to dump 'Dark Green'
upon the layer to see if it works. It doesn't.


What am I messing here?

The following is a code snippet from a customized sub-NSView:

...
...
- (id)initWithFrame:(NSRect)frame {
    self = [super initWithFrame:frame];
    if (self) {
        bezierPath = [[NSBezierPath bezierPath] retain];
    }
    return self;
}

- (void) dealloc {
    CFRelease(contextRef);
    [bezierPath release];
    [super dealloc];
}

// ---------------------------------
- (void)setDrawContext:(CGContextRef)inContextRef {
    contextRef = (CGContextRef) CFRetain(inContextRef);
}

- (CGContextRef)contextRef {
    return contextRef;
}

// ---------------------------------

- (void)setImage:(NSImage *)newImage {
    NSImage *temp = [newImage retain];
    [_myImage release];
    _myImage = temp;
    [self setFrameSize:[_myImage size ]];
    [self setNeedsDisplay:YES];
}

- (NSImage *)image {
    return _myImage;
}

// ---------------------------------

- (void)drawRect:(NSRect)rect {
    [super drawRect:rect];
    [[NSColor redColor] set];
    [bezierPath stroke];

if (nil != [self image])
[[self image] compositeToPoint:([self bounds].origin) operation:NSCompositeSourceOver];
}


// ---------------------------------

- (void)mouseDown:(NSEvent *)theEvent {
CGContextSaveGState(contextRef);
CGContextSetFillColorWithColor (contextRef,getRGBOpaqueDarkGreenColor()); <-- doesn't work
CGContextRestoreGState(contextRef);
NSPoint loc = [theEvent locationInWindow];
loc.x -= [self frame].origin.x;
loc.y -= [self frame].origin.y;


    [bezierPath moveToPoint:loc];
}

...
...
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    • Re: Attempting to draw upon a CGLayer upon a NSView
      • From: Scott Thompson <email@hidden>
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