Re: question about NSTimer objects
Re: question about NSTimer objects
- Subject: Re: question about NSTimer objects
- From: Karim Morsy <email@hidden>
- Date: Wed, 15 Mar 2006 11:24:10 +0100
How often do your timers fire? You can definitely run into problems
if they fire too often.
-timer1 for redrawing an opengl view fires every 0.05 seconds
-timer2 for redrawing another opengl view: every 0.05 seconds
-timer3 for redrawing a custom nsview: every 0.02 seconds
-timer4 for updating user information on the ui: every 0.1 seconds
-timer5 for animating sliders fires only upon activation by the user:
every 0.06 seconds (for approxaimately 8 seconds)
do you see any problems here and if so, is there an alternative and
better approach for what I'm doing... I know I can't use threads
because of the thread-insafety of UI elements.
thanks,
Karim
On Mar 15, 2006, at 4:29 AM, Ricky Sharp wrote:
On Mar 14, 2006, at 7:48 PM, Karim Morsy wrote:
In my application I'm using several timers for animations and
update of the UI. I am using like 6 different instances, all of
them on the main run loop and at different time intervals.
so I was wondering wether this could cause any trouble (?). could
the timers interfere in anyway ?
the app's behavior sometimes appears strange to me and I'd like to
find out wether the cause for this could be the many timers I'm
using. so in general, can there occur any problems with a bunch of
timers and if so, which and under which circumstances ? any
advice, hints or experience with this would be really appreciated.
How often do your timers fire? You can definitely run into problems
if they fire too often.
___________________________________________________________
Ricky A. Sharp mailto:email@hidden
Instant Interactive(tm) http://www.instantinteractive.com
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