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Re: NSImages are killing my WindowServer
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Re: NSImages are killing my WindowServer


  • Subject: Re: NSImages are killing my WindowServer
  • From: James Bucanek <email@hidden>
  • Date: Thu, 23 Mar 2006 11:35:11 -0700

John Stiles wrote on Thursday, March 23, 2006:
>See if your idea of releasing them sooner helps.
>You could also use ObjectAlloc to see just how many NSImages you're
>making... it may be more than you expected!

I think you're right about the number. Looking at the code again, I think it could approach a thousand or more at a time.

Ricky Sharp wrote on Thursday, March 23, 2006:
>Something I always code up when working with many images is an "ImageFactory".
> While the contents of NSImages are cached, I find it helpful to provide a
>helping hand.  My factory often implements it's own cache of a fixed size
>where I implement a 'most-recently-used' policy.  This allows me to easily
>play around with the cache size to experiment with memory consumption vs.
>speed.

Thanks to both John and Ricky for the suggestions.

Looking at the structure of my code, I think it might be easier to create a cache. All of the code that calls this function expects an autoreleased NSImage, and I'd have to return a retained one if I want the clients to release it immediately.

My concern is in reusing NSImage. What do I have to do to "reset" an NSImage so I can draw another IconRef into it? Right now, the NSImage that gets drawn and converted into a TIFF has all of the yummy transparency information and all of that other chocolately Cocoa goodness. I'm afraid if I start drawing multiple icons over each other that I'm going to have problems.

--
James Bucanek
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References: 
 >Re: NSImages are killing my WindowServer (From: Ricky Sharp <email@hidden>)

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