Stereo in cocoa
Stereo in cocoa
- Subject: Stereo in cocoa
- From: "Cook, Mike" <email@hidden>
- Date: Tue, 28 Mar 2006 17:10:28 +0100
- Thread-topic: Stereo in cocoa
Hi,
I am trying to produce a stereo slide show based on the glSlides.C file.
The openGL system has support for this using it's "games mode" and I
have got this to work. I can call this from a cocoa application but I
can't get it to return. This is because the glutMainLoop(); never
returns. You can exit(0); from this loop but it quits the whole
application. There is no support for jpeg files to be input in openGL
and I want to provide this and other options through a Cocoa wrapper.
I have the options of:-
1) Porting over "freegult" as a framework but I have tried the latest
distribution and get tons of errors. (I am not very experienced in this
sort of thing as well) I don't know if the freegult will support the
games mode I need and I understand it has never been sucessfully ported
to OS X.
2) Running the openGL part as a separate thread. - I have tried this but
it still exits from the whole thing, not the thread, although I could be
doing something wrong.
3) Converting glSlides.C into glSlides.m - but I probably will get the
same problem.
4) Using NSOpenGL - but does this support the "games mode"?
Any directions would be gratefully accepted.
Mike Cook
Embedded Systems Manager, PAC International
Stanley Security Solutions, - Europe Limited
1 Park Gate Close
Bredbury
Stockport, SK6 2SZ
+44 (0)161 406 3576 - Telephone
+44 (0)161 406 9957 - Fax
+44 (0)7775 822098 - Mobile
mailto: email@hidden
www.stanleysecuritysolutions.co.uk
Registered Office: Stanley House,
Bramble Road, Swindon, SN2 8ER
Registered in England and Wales No. 01363776
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