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Re: saveGraphicsState vs. lockFocus
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Re: saveGraphicsState vs. lockFocus


  • Subject: Re: saveGraphicsState vs. lockFocus
  • From: "Eric Lin" <email@hidden>
  • Date: Tue, 2 May 2006 13:40:36 -0700

Thanks for the document reference, for some reason I didn't come
across that.  I'll give it a read and post back if I have any
questions.

Thanks

On 5/2/06, Shawn Erickson <email@hidden> wrote:
On 5/2/06, Eric Lin <email@hidden> wrote:
> I'm a bit confused as to what's the difference between calling
> saveGraphicsState (NSGraphicsContext) and lockFocus (NSView).  They
> appear to be doing something quite similar.  Does lockFocus simply
> invoke saveGraphicsState?

They do different things... lockFocus makes the graphic context
related to a particular view, etc. the current graphics context (among
other things... like locking the context to prevent concurrency).

> And when should saveGraphicsState and lockFocus be called?  (whenever
> I use functions like NSRectFill() and matrix transformation matrix?)

If you are doing drawing in a drawRect: of a NSView subclass then
lockFocus was effectively already called before drawRect: was called.
You can use save/restoreGraphicsState as needed to help bound
adjustments to the current graphics state. Similar to lockFocus you
don't need to worry about saving and restoring the initial graphics
state in drawRect:.

Apples documentation is rather good on this subject, I suggest starting here..

<http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaDrawingGuide/index.html>

-Shawn

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References: 
 >saveGraphicsState vs. lockFocus (From: "Eric Lin" <email@hidden>)

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