Re: Weird problem with NSBezierpath fill method
Re: Weird problem with NSBezierpath fill method
- Subject: Re: Weird problem with NSBezierpath fill method
- From: Brian Smith <email@hidden>
- Date: Fri, 10 Nov 2006 16:30:29 +0800
What about having multiple path segments, which cause the path not to
be closed? (Basically you have a sequence like moveto lineto moveto
curveto lineto moveto curveto .... etc. in a single NSBezierpath)
Brian
On Nov 10, 2006, at 3:38 PM, Vinay Prabhu wrote:
The fill method will implicitly close if there is any open subpaths.
Also, I have tried closing the path explicitly and then calling the
fill
method.
But it din't work either...
-----Original Message-----
From: Brian Smith [mailto:email@hidden]
Sent: Friday, November 10, 2006 12:57 PM
To: Vinay Prabhu
Cc: email@hidden
Subject: Re: Weird problem with NSBezierpath fill method
Just a thought, but have you tried telling the NSBezierpath to close
it's path.
Brian
On Nov 10, 2006, at 12:56 PM, Vinay Prabhu wrote:
The path is actually generated from the 32-bit masked image.
The points and directions are found along the masking region with an
algorithm
and created a path using those points and directions.
I have tried using both winding rules available. But in both cases
the
region enclosing the path
did not get filled by the "fill" method.
I am wondering why it works for simple rect and not for complex
paths?
-----Original Message-----
From: Andrew Farmer [mailto:email@hidden]
Sent: Friday, November 10, 2006 1:50 AM
To: Vinay Prabhu
Cc: email@hidden
Subject: Re: Weird problem with NSBezierpath fill method
On 09 Nov 06, at 03:58, Vinay Prabhu wrote:
<...>
[m_pInnerOutline setWindingRule:NSEvenOddWindingRule];
<...>
The "stroke" method works fine, but the "fill" method will not work.
I had saved the drawImage as tif image and attached with the mail.
I am not understanding why "fill" method is not working !!!!
If bezier path contains only rectangle, the fill method works fine.
How is your path generated? I'm wondering if it's got the wrong
winding
direction or something. Try adding points in the opposite order and
see
if that makes any difference.
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