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Re: CFRunLookFindMode crash - solved
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Re: CFRunLookFindMode crash - solved


  • Subject: Re: CFRunLookFindMode crash - solved
  • From: Nir Soffer <email@hidden>
  • Date: Fri, 17 Nov 2006 16:27:50 +0200


On 17 Nov 2006, at 15:44, Martin Redington wrote:

In the meantime, I've also uncovered (with lots of help) the underlying source of the problem - its a mach_port leakage issue - the Apple (and other) sample code appears to leak mach_ports like a sieve.

See http://www.cocoadev.com/index.pl? DistributedObjectsForInterThreadCommsCrash for the gory details, and a fix.

Thanks for sharing. I'm sure many developers would find this useful - unlike those top secret bug reports.


I can confirm that my code (posted before) also leak 2 ports for every thread I create and destroy.


Best Regards,

Nir Soffer

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References: 
 >CFRunLookFindMode crash (From: Martin Redington <email@hidden>)
 >Re: CFRunLookFindMode crash (From: j o a r <email@hidden>)
 >Re: CFRunLookFindMode crash (From: "R. Tyler Ballance" <email@hidden>)
 >Re: CFRunLookFindMode crash (From: Martin Redington <email@hidden>)
 >Re: CFRunLookFindMode crash (From: j o a r <email@hidden>)
 >Re: CFRunLookFindMode crash (From: Martin Redington <email@hidden>)
 >Re: CFRunLookFindMode crash (From: Nir Soffer <email@hidden>)
 >Re: CFRunLookFindMode crash (From: Martin Redington <email@hidden>)
 >Re: CFRunLookFindMode crash (From: Nir Soffer <email@hidden>)
 >Re: CFRunLookFindMode crash - solved (From: Martin Redington <email@hidden>)

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