Re: CGEventCreateKeyboardEvent just crashes?!?
Re: CGEventCreateKeyboardEvent just crashes?!?
- Subject: Re: CGEventCreateKeyboardEvent just crashes?!?
- From: Philip Dow <email@hidden>
- Date: Wed, 4 Oct 2006 14:17:31 +0200
Hi Ondra,
I ran into this problem a while ago and never could figure out what
was wrong. If you don't need the CGEventRef back, trying using
CGPostKeyboardEvent() instead. It looks like this:
CGPostKeyboardEvent((CGCharCode)0, (CGKeyCode)56, true);
-Phil
On Oct 4, 2006, at 1:56 PM, Ondra Cada wrote:
Hi all,
anybody can use CGEventCreateKeyboardEvent?
I create the simplest project possible. Call the function exactly
the way it's documented. And always got a nice small SIGBUS...
Here's my source:
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
// insert code here...
NSLog(@"Hello, Apple World! What's there with them blasted
events?!?");
CGEventRef er=CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56,
true); // directly from docs
NSLog(@"actually, got event ref at %x. Bye.",er);
[pool release];
return 0;
}
Here's the project (I've tried plain C one, too): http://www.ocs.cz/
apps/CGEventCrash.zip
Will be very grateful for any advice what I do wrong...
---
Ondra Čada
OCSoftware: email@hidden http://www.ocs.cz
private email@hidden http://www.ocs.cz/oc
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