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Re: Re: Bezier Path Arc Problem
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Re: Re: Bezier Path Arc Problem


  • Subject: Re: Re: Bezier Path Arc Problem
  • From: "John Cassington" <email@hidden>
  • Date: Thu, 5 Oct 2006 07:39:44 +1000

Hi here is my code

STEP 1: I create new instances of myView and insert them into the main
windows contentView. I also add a custom NSTextField which has a clear
background.

<CODE>
-(void)insertViews {
	int i = 0;
	for (i=0;i<[allItems count];i++) {
		myView *newView = [[myView alloc]
initWithFrame:NSMakeRect(20,i*70,[mainWindow
frame].size.width-40,70)];
		[myView setAutoresizingMask:NSViewWidthSizable];
		[[mainWindow contentView] addSubview:myView];
		[myView release];
	}

	myClearTextField *textField = [[myClearTextField alloc]
initWithFrame:NSMakeRect(50,[mainWindow frame].size.height -
(i*71),[mainWindow frame].size.width-40,20)];
	[[mainWindow contentView] addSubview:textField];
}
</CODE>

STEP 2: The myView instances draw themselves using the following code.
This draws normally the first time. See
http://img433.imageshack.us/img433/11/picture1ca6.png

<CODE>
- (void)drawRect:(NSRect)rect
{

   //erase whatever graphics were there before with clear (i have
tried using different combinations of these 3 lines, but all have the
same result)
   NSEraseRect([self frame]);
   [[NSColor blackColor] set];
   NSRectFill([self frame]);

   rect = NSInsetRect( rect, 5, 5 );
   NSColor *bgColor = [NSColor colorWithCalibratedWhite:1.0 alpha:0.1];
   NSRect bgRect = rect;
   int minX = NSMinX(bgRect);
   int midX = NSMidX(bgRect);
   int maxX = NSMaxX(bgRect);
   int minY = NSMinY(bgRect);
   int midY = NSMidY(bgRect);
   int maxY = NSMaxY(bgRect);
   float radius = 10.0; // correct value to duplicate Panther's App Switcher
   NSBezierPath *bgPath = [NSBezierPath bezierPath];

   // Bottom edge and bottom-right curve
   [bgPath moveToPoint:NSMakePoint(midX, minY)];
   [bgPath appendBezierPathWithArcFromPoint:NSMakePoint(maxX, minY)
                                    toPoint:NSMakePoint(maxX, midY)
                                     radius:radius];

   // Right edge and top-right curve
   [bgPath appendBezierPathWithArcFromPoint:NSMakePoint(maxX, maxY)
                                    toPoint:NSMakePoint(midX, maxY)
                                     radius:radius];

   // Top edge and top-left curve
   [bgPath appendBezierPathWithArcFromPoint:NSMakePoint(minX, maxY)
                                    toPoint:NSMakePoint(minX, midY)
                                     radius:radius];

   // Left edge and bottom-left curve
   [bgPath appendBezierPathWithArcFromPoint:bgRect.origin
                                    toPoint:NSMakePoint(midX, minY)
                                     radius:radius];
   [bgPath closePath];

   [bgColor set];
   [bgPath fill];

    [bgPath setLineWidth:2.0];
    [[NSColor colorWithCalibratedWhite:0.75 alpha:0.4] set];
    [bgPath stroke];
}
</CODE>

STEP 3: When i drag a file onto a myView or click on the text field,
weird sections are drawn around the edges, assumingly fully
transparent. I guess that this is caused by the drawrect method being
called again. See
http://img242.imageshack.us/img242/8156/picture2dj3.png

Thanks for your help,
John

On 10/4/06, Stephen Deken <email@hidden> wrote:
I'm not sure what it is that's the problem.  The lower rect looks
fine to me.  How did you draw that one?

Post your entire code again please.

Stephen Deken
email@hidden



On Oct 3, 2006, at 4:25 PM, John Cassington wrote:

> ok. that worked . thank you
>
> but now when i redraw the view there are gaps in the transparency
>
> see at: http://img424.imageshack.us/img424/6128/picture1sr1.png
>
> at the moment i am using
>
> [[NSColor clearColor] set];
> NSRectFill([self frame]);
>
> to clear the view, but it makes no differency if i use nseraserect
> either
>
> any clues?
>
> john
>
> On 10/4/06, Stephen Deken <email@hidden> wrote:
>> > as you can see, the path i want is being stroked but around curves
>> > there is an added squareness?
>>
>> Your line is 10 pixels wide, but if you look at the size of the light
>> area, you can see that it's only five pixels wide.  The 'added
>> squareness' is the rest of the stroke which is being drawn in the
>> area
>> that isn't clipped away by the graphics context.
>>
>> You need to offset the rect before you calculate your path.
>> Something
>> like this will work:
>>
>>      rect = NSInsetRect( rect, 5, 5 );
>>
>> That will make the situation more clear.  You'll probably want to
>> change your stroke to be fully opaque instead of alpha:0.3.
>>
>> --sjd;
>>  _______________________________________________
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References: 
 >Bezier Path Arc Problem (From: "John Cassington" <email@hidden>)
 >Re: Bezier Path Arc Problem (From: "Stephen Deken" <email@hidden>)
 >Re: Re: Bezier Path Arc Problem (From: "John Cassington" <email@hidden>)
 >Re: Bezier Path Arc Problem (From: Stephen Deken <email@hidden>)

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