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Re: Photoshop plug-ins with Cocoa
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Re: Photoshop plug-ins with Cocoa


  • Subject: Re: Photoshop plug-ins with Cocoa
  • From: Brian Stern <email@hidden>
  • Date: Wed, 11 Oct 2006 14:12:50 -0400

At 8:37 AM -0700 10/11/06, Milton Sagen wrote:
>I'm in the midst of making a Photoshop plug-in using Cocoa for the
>interface, and so far so good, but there is some concern were I work
>that eventually we may run into a show stopper. Has any one out there
>done this? Did you run into anything that made you stop and move back
>to a more traditional approach, i.e. Carbon?

The usual issue mentioned is that Cocoa plugins can't be unloaded and PS
does unload plugins.  See for example this thread:

http://www.cocoabuilder.com/archive/message/cocoa/2005/11/30/151472

There are a number of other threads in the archives discussing unloading
plugins and PS plugins.

Use of categories is problematic.  Also, I'm unclear on whether things work
as expected if multiple plugins use the same class names or same category
names and are all loaded at the same time.

Also, obviously since Cocoa is Mach-O only you won't (easily) support older
versions of PS.

I assume that with the next release of PS, or the next release of the PS
SDK, Adobe will either explicitly support Cocoa plugins or will have a
stated policy on such support, which is currently lacking.

--
Brian  Stern
email@hidden
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References: 
 >Photoshop plug-ins with Cocoa (From: Milton Sagen <email@hidden>)

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